

But somehow Shenhua manages to tease his feelings out and it's heartwarming to hear him talk about his life in Japan and fondly reminisce about his friends and loved ones. He's always been a closed book, rarely expressing himself-even to people who care for him. Over the hearth they'll ask each other questions about their lives, hopes, and regrets, and in these moments we see a new side to Ryo. It's wonderful watching their relationship blossom. And because Ryo is staying at her house you can speak to her every night before bed, catching up on the day's events and planning your next move together.

People in town will even be more cooperative with Shenhua in tow. But in this game Shenhua is much more of a companion, frequently accompanying Ryo into the village as he pursues his next line of inquiry. We've always had likeable allies in this series, whether it's Guizhang in the original or Ren in the sequel, but they usually take a back seat, conveniently appearing when you're in trouble. Joining you this time is Shenhua Ling, a kind-hearted local girl whose father has gone missing and whose fate seems somehow entwined with Ryo's. Turns out Ryo is pretty deep when you get past that stoic facade It's just a really cosy game, a tradition I'm glad to see the third game continue. By day it's all butterflies, blooming flowers, and bright blue skies.

At night the sky floods with stars and moonlight falls over the cottages, smoke billowing from their chimneys, lights glowing warmly inside. Even so, Bailu is gorgeous to look at, its evocative art design triumphing over its technical limitations. It's clear Shenmue 3 is a relatively low budget game, with visuals that feel slightly sterile at times.
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Under the starsīailu feels like a place, not just a static movie set, and when it was time to move on in the story I was genuinely sad to leave it behind. In the afternoons you'll find Lei, a young trainee martial artist, practicing his form in the local temple. At night you'll see Wang and Liu, the village watchmen, retreat to the Drunken Panda pub for a well-earned beer. Similar to Yokosuka in the first game, there's something magical about getting to know a place, its people, and its routines. There's a genuine sense of community in Shenmue 3 and the more I played it, the more Bailu started to feel like home. Eventually Ryo will address people by name when you start a conversation and they'll comment on things you've done around the village. You can sense them warming to you, opening up. But over time, as you get to know the villagers, they get to know you as well. There's a real feeling of being an outsider, which makes sense in an isolated place like this. When you first arrive in Bailu people are cold and wary, refusing to answer your questions in some cases. (Image credit: Ys Net) (opens in new tab) But they're equally handy if you just want to take a break and enjoy yourself. In a game where events don't trigger till certain times of day, these are a useful distraction. There are herbs to pick and sell, capsule toys to collect, and fish to catch.

There's no Hang On or Space Harrier here, sadly.
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Or you can visit the arcade and play some games, which are fun but not a patch on the arcades from the Sega-published entries in the series. You can gamble, betting on racing turtles and, yes, Lucky Hit. You can chop wood or drive forklifts to earn money, eat food to restore stamina, or train at the dojo to level up your kung-fu. But mostly it's just walking and talking, with some life simulation thrown in for good measure. Occasionally things turn violent and Ryo is forced to fight, either through QTEs or enjoyable combo-based martial arts combat. You spend the majority of your time talking to people, asking questions, finding clues, and pulling on threads until the next piece of the puzzle reveals itself. Shenmue is, essentially, a detective game.
